TYTUŁ ARTYKUŁU
Modern Hard SF: Simulating Physics in Virtual Reality in Cixin Liu’s "The Three-Body Problem"
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CZYSTY TEKST
Philip Steiner, Modern Hard SF: Simulating Physics in Virtual Reality in Cixin Liu’s "The Three-Body Problem", Lublin Studies in Modern Languages and Literature, 2022 / Tom 46 / Numer 3, s. 57 - 66
BIBTEX
@article{bazhum656884,
author = {Steiner, Philip},
title = {{Modern Hard SF: Simulating Physics in Virtual Reality in Cixin Liu’s "The Three-Body Problem"}},
journal = {Lublin Studies in Modern Languages and Literature},
year = {2022},
volume = {46},
number = {3},
pages = {57--66},
issn = {0137-4699},
url = {https://bazhum.muzhp.pl/articles/656884}
}