Miłosz Matkocki
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Reactive Games as an Example of Extensive Use of Evocative Narrative Elements in Digital Games : The Case of "Dwarf Fortress" and "Rimworld" Opublikowano w: Studia Humanistyczne AGH 2021 / Tom 20 / Numer 2 / s. 71 - 832021CZYSTY TEKST
Miłosz Matkocki, Reactive Games as an Example of Extensive Use of Evocative Narrative Elements in Digital Games : The Case of "Dwarf Fortress" and "Rimworld" , Studia Humanistyczne AGH, 2021 / Tom 20 / Numer 2, s. 71 - 83
BIBTEX@Article{ authors = " Miłosz Matkocki", title = "Reactive Games as an Example of Extensive Use of Evocative Narrative Elements in Digital Games : The Case of "Dwarf Fortress" and "Rimworld" ", journal = "Studia Humanistyczne AGH", issue = "2021 / Tom 20 / Numer 2", pages = "71 - 83" }