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An Experiential Comparative Tool for Board Gamess. 11 - 28CZYSTY TEKST
David Chircop, An Experiential Comparative Tool for Board Games , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 11 - 28
BIBTEX@Article{ authors = " David Chircop", title = "An Experiential Comparative Tool for Board Games ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "11 - 28" }
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Video Game Navigation : A Classification System for Navigational Actss. 29 - 46CZYSTY TEKST
Michael S. Debus, Video Game Navigation : A Classification System for Navigational Acts , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 29 - 46
BIBTEX@Article{ authors = " Michael S. Debus", title = "Video Game Navigation : A Classification System for Navigational Acts ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "29 - 46" }
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Game Engine Convention and Games that Challenge them : Subverting Conventions as Metacommentarys. 47 - 65CZYSTY TEKST
Mikhail Fiadotau, Game Engine Convention and Games that Challenge them : Subverting Conventions as Metacommentary , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 47 - 65
BIBTEX@Article{ authors = " Mikhail Fiadotau", title = "Game Engine Convention and Games that Challenge them : Subverting Conventions as Metacommentary ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "47 - 65" }
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Natural User Interface for Education in Virtual Environmentss. 67 - 80CZYSTY TEKST
Stefan Stavrev, Natural User Interface for Education in Virtual Environments , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 67 - 80
BIBTEX@Article{ authors = " Stefan Stavrev", title = "Natural User Interface for Education in Virtual Environments ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "67 - 80" }
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Who is the Note-Worthy Fan? : Featuring Players in the Official Facebook Communication of Mainstream Video Gamess. 81 - 100CZYSTY TEKST
Tereza Krobová, Jan Švelch, Who is the Note-Worthy Fan? : Featuring Players in the Official Facebook Communication of Mainstream Video Games , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 81 - 100
BIBTEX@Article{ authors = " Tereza Krobová, Jan Švelch", title = "Who is the Note-Worthy Fan? : Featuring Players in the Official Facebook Communication of Mainstream Video Games ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "81 - 100" }
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Avatars Going Mainstream : Typology of Tropes in Avatar-Based Storytelling Practicess. 101 - 117CZYSTY TEKST
Marta Tymińska, Avatars Going Mainstream : Typology of Tropes in Avatar-Based Storytelling Practices , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 101 - 117
BIBTEX@Article{ authors = " Marta Tymińska", title = "Avatars Going Mainstream : Typology of Tropes in Avatar-Based Storytelling Practices ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "101 - 117" }
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Gamedec : UKW in IGDA Curriculum Frameworks. 121 - 139CZYSTY TEKST
Michał Mochocki, Gamedec : UKW in IGDA Curriculum Framework , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 121 - 139
BIBTEX@Article{ authors = " Michał Mochocki", title = "Gamedec : UKW in IGDA Curriculum Framework ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "121 - 139" }
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Gram, więc jestem : instalacja autorska a konwencja «let's play» w serii "File System Aging" Roberta Florence'as. 143 - 152CZYSTY TEKST
Izabela Pamuła, Gram, więc jestem : instalacja autorska a konwencja «let's play» w serii "File System Aging" Roberta Florence'a , Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 143 - 152
BIBTEX@Article{ authors = " Izabela Pamuła", title = "Gram, więc jestem : instalacja autorska a konwencja «let's play» w serii "File System Aging" Roberta Florence'a ", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "143 - 152" }
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Ile emersji w grach?s. 155 - 161CZYSTY TEKST
Stanisław Krawczyk, Piotr Kubiński, Ile emersji w grach?, Replay. The Polish Journal of Game Studies, 2016 / Tom 3, s. 155 - 161
BIBTEX@Article{ authors = " Stanisław Krawczyk, Piotr Kubiński", title = "Ile emersji w grach?", journal = "Replay. The Polish Journal of Game Studies", issue = "2016 / Tom 3", pages = "155 - 161" }